Authors
Maria Engberg, Jay David Bolter, Colin Freeman, Gunnar Liestøl, Blair MacIntyre
Publication date
2021
Journal
The Journal of Media Innovations
Volume
7
Issue
1
Pages
41-51
Publisher
Universitetet i Oslo
Description
We report here on an application of virtual reality (VR) and augmented reality (AR) to digital cultural heritage, an intended contribution to the process of reimagining the relationship between museums as institutions housing cultural artifacts and the original sites where the artifacts were found. The overarching question is how to bridge the gap between the center and the periphery. A museum is a collection of artifacts in one place convenient for public exhibition and scholarly analysis; these artifacts were necessarily removed from their original physical and cultural contexts. Text copy, photographs, and physical models are used in an effort to restore those contexts for museum visitors. Visitors to the heritage sites too are afforded only an incomplete view of the contexts, because the contexts themselves may make little sense when bereft of their important objects, such as statues or burial materials (Liestøl 2020; 2014b).
Total citations
Scholar articles
M Engberg, JD Bolter, C Freeman, G Liestøl… - The Journal of Media Innovations, 2021