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Chess programming series
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From Wikipedia, the free encyclopedia
This article is part of the series on
Chess programming
Board representations
0x88
Bitboards
Evaluation functions
Deep neural networks
(
Transformers
)
Attention
Efficiently updatable neural networks
Handcrafted evaluation functions
Piece-square tables
Reinforcement learning
Stochastic gradient descent
Supervised learning
Texel tuning
Unsupervised learning
Graph
and
tree
search algorithms
Minimax
Alpha-beta pruning
Principal variation search
Quiescence search
Monte Carlo tree search
Chess computers
Belle
ChessMachine
ChipTest
Cray Blitz
Deep Blue
Deep Thought
HiTech
Hydra
Mephisto
Saitek
Chess engines
AlphaZero
Chess Tiger
Crafty
CuckooChess
Deep Fritz
Dragon by Komodo Chess
Fairy-Max
Fritz
Fruit
GNU Chess
HIARCS
Houdini
Ikarus
Junior
KnightCap
Komodo
Leela Chess Zero
MChess Pro
Mittens
MuZero
Naum
REBEL
Rybka
Shredder
Sjeng
SmarThink
Stockfish
Torch
Turochamp
Zappa
v
t
e
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